﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;

namespace EventHub.UI
{
    /// <summary>
    /// Interaction logic for CircularProgressBar.xaml
    /// </summary>
    public partial class CircularProgressBar : UserControl
    {
        public CircularProgressBar()
        {
            InitializeComponent();

            //Use a default Animation Framerate of 20, which uses less CPU time
            //than the standard 50 which you get out of the box
            Timeline.DesiredFrameRateProperty.OverrideMetadata(
                typeof(Timeline),
                new FrameworkPropertyMetadata { DefaultValue = 20 } );

        }
    }
}
